Pinehaven Country Club — Members Only

Zombie Golf

18 Holes Par 72 Third-Person Survival Unreal Engine 5 In Development

Nobody sweeps the course anymore. Play the ball where it lies — even when what's lying next to it used to be a member.

The Round

Finish your
round before
it finishes you

Genre
Third-person survival / action golf
Engine
Unreal Engine 5
Players
Single player · co-op planned
Platform
PC — Steam
Status
In development

ZombieGolf is a third-person survival game built on one stubborn idea: the round still counts. You tee off, you track your strokes, you walk the fairway — and the course walks back.

Every swing is the same swing. Charge it, time it, release it. Aimed at a ball it's golf. Aimed at the thing shambling out of the treeline it's a nine-iron to the skull. Overcook it and the club leaves your hands and lands somewhere in the rough, and now you're walking to the cart to get another one.

Between shots you're managing a body: health, stamina, hunger, ammo, credits. Nothing regenerates on an empty stomach. Supplies come from the cart girl when she rolls through, and she doesn't wait around.

A dark lake cut into the course, ringed by pale stone spires and pines at low sun.

Local Rule 4.2

A ball in the water is a ball you go get

The course was carved out of stone spires and old-growth pine. It is beautiful in the way a thing is beautiful right before it kills you.

Course Notes

What's out there

Par 4 · Swing

One swing,
two jobs

A charging meter that reaches full power in a second. Damage lands only in the release window. Golf swings keep their oscillator — and an overhit range past 100% that costs you the club.

Par 5 · Combat

Club or
rifle

Headshots kill. Body shots take work. A full-strength club hit is lethal; a weak one just makes it angry, and a strong one knocks it down long enough for you to walk away.

Par 3 · Cart

Drive it
like you stole it

The cart is transport, trunk, and armory. It's also physics. A hard collision ejects the driver, scales the damage, ragdolls you into the rough, and hands control back when you stop bouncing.

Par 4 · Survival

Health,
hunger, ammo

Resources only regenerate while hunger holds. Beer, soda, and candy each buy back a different amount. Stock up at the cart, because the cart is the only place club and rifle swaps happen.

Par 5 · The Dogs

Something
took your ball

Zombie dogs trot, sprint, and steal. A carrier boss will run your ball into places you did not plan to walk. The stroke still counts. So does the walk.

Par 4 · Pressure

The course
is watching
your card

A pressure director escalates the dead per shot. Play clean and the round moves. Chunk three in a row on hole eight and you'll find out exactly what that costs.

A tall weathered stone monolith on a green slope, with a field of similar spires beyond.

Hole 06 — The Monoliths

Hazards that predate the clubhouse

Full day/night cycle and weather. The 6 a.m. round and the 9 p.m. round are not the same round.

Pro Shop — Member Services

Talk to
a human

Bug reports, crashes, refunds, press and creator keys, accessibility requests, or a strongly worded opinion about hole eight — it all goes to the same inbox, and a person reads it.

For bugs, please include your OS, GPU, and what you were doing when it happened. If the game wrote a crash log, send that too.

When can I play it?
ZombieGolf is in active development for PC. No date yet — email us and we'll tell you when there's something to play.
Is there co-op?
Not yet. Four-player co-op is the plan; the game is single player today.
Controller support?
Keyboard, mouse, and gamepad, with rebinding and a growing accessibility options pass.
Press & creators
Same address. Ask for the press kit.